
To this end, you begin with a little schooner full of soldiers and settlers ready to explore and start a potential new metropolis on foreign shores. Much like Civilization, the ultimate goal is to build a thriving empire in a strange new world and outdo the competing nations. However, not quite so forgivable is the use of almost the exact same introductory statement: "You must forge a new world! A civilization! Oops, we mean, a colony.ization." The opening theme from Sid Meier's Civilization is re-used almost note for note in the introduction, though the comedic value of its abrupt shift once the cartoon boat reaches the new world and home-spun mountain music begins playing is worth the blatant recycle. As a result, Sid Meier's Colonization has a far more focused sense of gameplay, which can be good or bad depending on personal preference.

The victory will go to the civilization that, after a given period, will be able to achieve the greatest results.Despite MicroProse's naming conventions (did we really need another game with "ization" in the title?), this successor to Sid Meier's Civilization empire-builder attempts to embody the spirit of "Exploration and Conquest of the New World" rather than focus on the entire span of recorded history. Collect resources and advance science to be the first to conquer outer space. Use your technological advantage against them by gathering several military units.Īs soon as your people reach a new level of cultural and scientific development, you will be able to conclude diplomatic alliances with other states or declare war on them for territories. You will have to face some resistance from local tribes who do not want to give up their positions. Expand the borders of your state, founding new cities on suitable territories and connecting them with a road network.


You will again have to deal with the development of your own empire, starting with the construction of a small town and ending with flights into space.Ī thousand-year history awaits you, during which your people will be engaged in construction, trade, research of new developments and, of course, conquest campaigns. Sid Meier’s Civilization IV is the next installment in the cult series in the global turn-based strategy genre.
